| | |  | Computer Security | Home » » Cocoa Design Patterns | | | | | | | Product Promotions: | | | | | Description: | | “Next time some kid shows up at my door asking for a code review, this is the book that I am going to throw at him.” –Aaron Hillegass, founder of Big Nerd Ranch, Inc., and author of Cocoa Programming for Mac OS X Unlocking the Secrets of Cocoa and Its Object-Oriented Frameworks Mac and iPhone developers are often overwhelmed by the breadth and sophistication of the Cocoa frameworks. Although Cocoa is indeed huge, once you understand the object-oriented patterns it uses, you’ll find it remarkably elegant, consistent, and simple. Cocoa Design Patterns begins with the mother of all patterns: the Model-View-Controller (MVC) pattern, which is central to all Mac and iPhone development. Encouraged, and in some cases enforced by Apple’s tools, it’s important to have a firm grasp of MVC right from the start. The book’s midsection is a catalog of the essential design patterns you’ll encounter in Cocoa, including - Fundamental patterns, such as enumerators, accessors, and two-stage creation
- Patterns that empower, such as singleton, delegates, and the responder chain
- Patterns that hide complexity, including bundles, class clusters, proxies and forwarding, and controllers
And that’s not all of them! Cocoa Design Patterns painstakingly isolates 28 design patterns, accompanied with real-world examples and sample code you can apply to your applications today. The book wraps up with coverage of Core Data models, AppKit views, and a chapter on Bindings and Controllers. Cocoa Design Patterns clearly defines the problems each pattern solves with a foundation in Objective-C and the Cocoa frameworks and can be used by any Mac or iPhone developer. | | | Product Details: | | | Author:
| Erik M. Buck | | Paperback:
| 456 pages | | Publisher:
| Addison-Wesley Professional | | Publication Date:
| September 11, 2009 | | Language:
| English | | ISBN:
| 0321535022 | | Product Length:
| 8.9 inches | | Product Width:
| 6.9 inches | | Product Height:
| 0.9 inches | | Product Weight:
| 1.5 pounds | | Package Length:
| 8.9 inches | | Package Width:
| 6.9 inches | | Package Height:
| 1.0 inches | | Package Weight:
| 1.3 pounds | | Average Customer Rating:
| based on 23 reviews |
| | | | Customer Reviews: | |
Average Customer Review:
( 23 customer reviews )
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70 of 73 found the following review helpful:
Unlocking Cocoa ProgrammingOct 29, 2009
By Jeffrey W. Stulin This superb book has finally unlocked Cocoa programming! Let me explain.
In most subjects we learn by acquiring a little bit of knowledge and, once that bit has been understood, we move on to the next little bit, until the bigger topic is understood. First we learn A then we learn B. Unfortunately, this method of learning does not work well with application frameworks such as Cocoa. These frameworks usually consist of a number of complex idea that are strongly interrelated. You cannot learn A then B, since A requires B and B requires A. Instead you must learn topics A..Z all at the same time! Cocoa is especially difficult for most programmers since it is based on using Objective C, and Objective C is based on Smalltalk. Smalltalk is an extremely dynamic language whose principles are significantly different than those of current popular languages. Thus, most programmers must learn zilllions of elements of the Cocoa framework and also the unusual ideas behind Objective C (Smalltalk). These are essential since Cocoa works differently than other popular frameworks and cannot be understood without understanding Objective C's dynamic approach to programming.
Up until now we have had Objective C books which help learning Objective C, and the excellent Hillegass book (Cocoa Programming for Mac OS X) which is a tutorial on Cocoa. The Hillegass book does help the reader understand many principals behind Cocoa, but it stops short of giving in depth knowledge of the design patterns that Cocoa uses. Thus when the user tries to go beyond the Hillegass book he/she is frustrated because they were not taught the full idea behind each element of Cocoa and their connections to other elements. There is not enough information for the reader to branch out to develop their own programs.
Cocoa Design Patters, on the other hand, presents, in a very professional manner, the most important Cocoa patterns, in depth, and how they are all inter-related. Furthermore, it presents details how how to use the patterns, examples of where they are used in Cocoa, and includes extremely valuable and unbiased information on the pro's and con's and pitfalls of using each pattern. Although this is certainly not tutorial/beginner information, the book is extremely well written and enjoyable to read (especially for those of us who loved Smalltalk and other dynamic languages). It is one of the best written highly technical books I have ever read (and I have been programming since 1970).
In my opinion this book will save the prospective Cocoa programmer many, many, many hours of frustration. I only wish it had been available several years ago when I first tried to learn Cocoa (I did not succeed then, but I am succeeding now).
One final note. The authors could do the Mac Developer Community, and the wider developer community, an enormous favor. In this book they demonstrate an impressive depth of knowledge about Cocoa, Objective C, the Mac development world, and the XCode tools. It would be fabulous if they were to develop a professional unbiased critique and comparison of the pro's and con's of the Objective-C/Cocoa approach to development with other framework/development environments (e.g. Microsoft's). I think this is especially important since the dynamic language approach to programming has fallen out of favor, yet I think it has many benefits that are seriously under appreciated. This document would: Clearly show programmers the benefits of the dynamic language / Cocoa approach to programming. Perhaps it would reawaken interest in dynamic languages! Point out the areas where Objective C/Cocoa/XCode has weakness and should be improved. This may inspire Apple to improve their development tools at a brisker pace.' The development world has had few breakthrough improvements over the last decade or two. I think that much can be learned from Cocoa/Objective C, and I hope That Cocoa Design Patters is just the beginning of a renewal of interest in this too-long-neglected approach to software development.
27 of 27 found the following review helpful:
Develops a good foundational understandingOct 26, 2009
By Ricky Hussmann This book is not for beginners to Cocoa. I would only recommend it folks that have a reasonable amount of experience with Cocoa / Objective-C. Don't take this the wrong way; I'm only defining the target audience. This book details the patterns at work in Cocoa's architecture. While this text may confuse those new to Obj-C or Cocoa, it provides valuable insight into Cocoa usage patterns.
Cocoa Design Patterns explains techniques commonly used throughout the Cocoa architecture (Model-View-Controller, Release/Retain Counting, Delegates, etc.), and provides concrete implementation examples in the frameworks. For each pattern it also describes the scenario that you may use it in, and the consequences, good and bad, to using the pattern. I would recommend this book to anyone after they've cut their teeth on Cocoa, after writing their first couple simple applications. This book shines light on some of the design decisions Apple made with Cocoa, and helps the reader understand how to best leverage the patterns utilized in the Cocoa frameworks.
32 of 36 found the following review helpful:
If Cocoa is Your Thing, This Book is EssentialSep 15, 2009
By David Selector It was the iPhone that finally brought me into the world of Cocoa programming. I quickly fell in love with the Cocoa & Cocoa Touch frameworks, finding them to be elegant, consistent and truly useful. I've read several books on Cocoa, Objective-C and Mac / iPhone development, but this one stands alone in its quest to fill the gaps, to cement a deep and thorough understanding of one of the best frameworks ever written.
Simply stated, this book is a joy to read. It answered many questions that I had about the "why" behind the evolution of Cocoa and has left me feeling better able to make the most of its power. Cocoa Design Patterns is written in a style that is extremely accessible. It is almost like a detective novel as each chapter unravels the secrets of Cocoa. The most fun I've had reading a technical book in a long while.
10 of 10 found the following review helpful:
Very good, with only a few issuesMar 22, 2010
By W. Truppel
"el-trup"
Overall, I thought the book was expertly written. It covers a lot of important and interesting aspects of Cocoa, and all its major patterns. The only reasons I'm not giving it 5 stars are:
- there are several errors in the code samples. Occasional bugs are inevitable, but non-compiling code is inexcusable and a major disappointment, for a book of this nature; - its coverage of the Singleton pattern is incomplete, considering that it doesn't discuss Apple's own recommendations on how to implement a singleton; - no discussion of patterns related to thread safety; - the discussion of HOMs (higher order messages) is interesting, but it strikes me as something rarely used; I'd have preferred if the author had used the space spent on HOMs to discuss something more practical. For instance, a common application of the Proxy pattern is the asynchronous loading of images off the web. I think that would have been more useful; - later chapters are very repetitive, and much less concrete in actual usage, than earlier ones. For instance, chapters 28 (Managers), 29 (Controllers), and 32 (Bindings and Controllers) have a lot in common, and that commonality is repeated in all 3 chapters. Chapter 31 (Application Kit Views) is a repetition of material covered in several previous chapters and adds nothing new.
I'm a great fan of Design Patterns and think that the Gang of Four book (Design Patterns: Elements of Reusable Object-Oriented Software) is still the best book on the subject. However, it's focused on C++ and not on Objective-C and Cocoa. This book, despite its faults, is a worthy partner to the Gang of Four book and is a great addition to any Cocoa programmer's library.
5 of 5 found the following review helpful:
An Easy Read, Though Errors NotedDec 10, 2009
By Eric R. Dunstan This has been a very interesting and easy read. This book covers Cocoa design patterns for Mac OS X 10.5, Leopard, as you can see on page xxiv. However, learning the design patterns of Cocoa for Leopard will greatly help your understanding of Snow Leopard and later iterations of Mac OS X. Though it would have been interesting to know of any changes to these design patterns in Snow Leopard, something you might have expected in a 2010 copyright book.
That being said, this book is very easy to read and understand, if you really want to learn Cocoa. Though the learning curve for Cocoa is steep, this book greatly simplifies that process. However, not all the code seems to have been carefully checked for errors.
For example, the terminal colon on a method name taking a parameter was often missing, as you can see on page 212:
[someControl setAction:NSSelectorFromString(@"copy")];
The method "copy:" is very different from "copy". "copy:" takes a parameter while "copy" takes none. A colon in an Objective-C method is part of that method name and indicates a parameter to be inserted after it when invoking the method. A method that takes no parameters has no colons in its name. A method name with any number of parameters has a colon for each parameter and always ends with a colon for the last parameter. The error of leaving out the terminal colon for method names taking a parameter was common in the code in the book.
Another error I found was on page 104 where this method was shown:
- (id) performSelector:(SEL)aSelector { IMP methodImplementation = [self methodForSelector:aSelector]; return (*IMP)(self, aSelector); }
IMP is a function pointer type defined on page 103 as: typedef id (*IMP)(id self, SEL _cmd, ...);
The error is that the return statement above should be this:
return (*methodImplementation)(self, aSelector);
This error was also from not carefully reviewing the code. It may have been better to test the code before putting it in the book to make sure it compiles and works. If I were to write a book, I think I would copy the code to an IDE first, test it, and then copy it back into the software I would be using to write the book.
However, generally the code is correct, and the code errors are not that unusual for computer books. Also, the book has the right mixture of code and text, and the examples are well thought out. At one point I thought I saw an error, but it was correct. On page 332 in the method + (MYGameHighScoreManager *)sharedInstance I did not see where the static variable myInstance was declared. Then I noticed that it is declared at the top of the code listing on page 331 outside of the @implementation block. Referring to page 154, I found a similar method with the same declaration at the beginning of the method:
static MyGameHighScoreManager *myInstance = nil;
In fact, except for that line the two methods on pages 154 and 332 are identical. The difference is that the method in page 154 declares it within the method statically while the code in page 331 shows the same static declaration made outside both the @implementation and the @interface code blocks, which is the correct way to do it, given the intermixing of C and Objective-C code. Hence, learning Cocoa requires expertise in both Objective-C and C, one reason for the steep learning curve. These languages may be simple to learn, but require a lifetime to master.
Due the code errors I found and for not covering Snow Leopard, I give this book 4 stars, but for the content and the explanations I would give this book 5 stars for the author makes it very easy to read and follow. Overall, I would recommend anyone who wants to learn Cocoa or improve their understanding of it to get this book, and I am glad I bought it. It has increased my understanding and filled many holes in my knowledge of Cocoa, for there really are not many books on the subject.
However, I see on Amazon that newer books are coming out on the subject soon. But I still recommend giving this book a read just to learn the design patterns and to understand how Cocoa works and the proper way to program in it. Whether you are expert at Cocoa or a beginner, you will get a lot out of this book.
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