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Exploiting Online Games: Cheating Massively Distributed Systems
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Exploiting Online Games: Cheating Massively Distributed Systems

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"Imagine trying to play defense in football without ever studying offense. You would not know when a run was coming, how to defend pass patterns, nor when to blitz. In computer systems, as in football, a defender must be able to think like an attacker. I say it in my class every semester, you don't want to be the last person to attack your own system--you should be the first.

"The world is quickly going online. While I caution against online voting, it is clear that online gaming is taking the Internet by storm. In our new age where virtual items carry real dollar value, and fortunes are won and lost over items that do not really exist, the new threats to the intrepid gamer are all too real. To protect against these hazards, you must understand them, and this groundbreaking book is the only comprehensive source of information on how to exploit computer games. Every White Hat should read it. It's their only hope of staying only one step behind the bad guys."

--Aviel D. Rubin, Ph.D.
Professor, Computer Science
Technical Director, Information Security Institute
Johns Hopkins University

"Everyone's talking about virtual worlds. But no one's talking about virtual-world security. Greg Hoglund and Gary McGraw are the perfect pair to show just how vulnerable these online games can be."

--Cade Metz
Senior Editor

PC Magazine

"If we're going to improve our security practices, frank discussions like the ones in this book are the only way forward. Or as the authors of this book might say, when you're facing off against Heinous Demons of Insecurity, you need experienced companions, not to mention a Vorpal Sword of Security Knowledge."

--Edward W. Felten, Ph.D.
Professor of Computer Science and Public Affairs
Director, Center for Information Technology Policy
Princeton University

"Historically, games have been used by warfighters to develop new capabilities and to hone existing skills--especially in the Air Force. The authors turn this simple concept on itself, making games themselves the subject and target of the 'hacking game,' and along the way creating a masterly publication that is as meaningful to the gamer as it is to the serious security system professional.

"Massively distributed systems will define the software field of play for at least the next quarter century. Understanding how they work is important, but understanding how they can be manipulated is essential for the security professional. This book provides the cornerstone for that knowledge."

--Daniel McGarvey
Chief, Information Protection Directorate
United States Air Force

"Like a lot of kids, Gary and I came to computing (and later to computer security) through games. At first, we were fascinated with playing games on our Apple ][s, but then became bored with the few games we could afford. We tried copying each other's games, but ran up against copy-protection schemes. So we set out to understand those schemes and how they could be defeated. Pretty quickly, we realized that it was a lot more fun to disassemble and work around the protections in a game than it was to play it.

"With the thriving economies of today's online games, people not only have the classic hacker's motivation to understand and bypass the security of games, but also the criminal motivation of cold, hard cash. That's a combination that's hard to stop. The first step, taken by this book, is revealing the techniques that are being used today."

--Greg Morrisett, Ph.D.
Allen B. Cutting Professor of Computer Science
School of Engineering and Applied Sciences
Harvard University

"If you're playing online games today and you don't understand security, you're at a real disadvantage. If you're designing the massive distributed systems of tomorrow and you don't learn from games, you're just plain sunk."

--Brian Chess, Ph.D.
Founder/Chief Scientist, Fortify Software
Coauthor of
Secure Programming with Static Analysis

"This book offers up a fascinating tour of the battle for software security on a whole new front: attacking an online game. Newcomers will find it incredibly eye opening and even veterans of the field will enjoy some of the same old programming mistakes given brilliant new light in a way that only massively-multiplayer-supermega-blow-em-up games can deliver. w00t!"

--Pravir Chandra
Principal Consultant, Cigital
Coauthor of
Network Security with OpenSSL

If you are a gamer, a game developer, a software security professional, or an interested bystander, this book exposes the inner workings of online-game security for all to see.

From the authors of the best-selling Exploiting Software, Exploiting Online Games takes a frank look at controversial security issues surrounding MMORPGs, such as World of Warcraft and Second Life®. This no-holds-barred book comes fully loaded with code examples, debuggers, bots, and hacks.

This book covers

  • Why online games are a harbinger of software security issues to come
  • How millions of gamers have created billion-dollar virtual economies
  • How game companies invade personal privacy
  • Why some gamers cheat
  • Techniques for breaking online game security
  • How to build a bot to play a game for you
  • Methods for total conversion and advanced mods

Written by the world's foremost software security experts, this book takes a close look at security problems associated with advanced, massively distributed software. With hundreds of thousands of interacting users, today's online games are a bellwether of modern software. The kinds of attack and defense techniques described in Exploiting Online Games are tomorrow's security techniques on display today.

Product Details:
Author: Greg Hoglund
Paperback: 384 pages
Publisher: Addison-Wesley Professional
Publication Date: July 19, 2007
Language: English
ISBN: 0132271915
Product Length: 9.22 inches
Product Width: 7.08 inches
Product Height: 0.94 inches
Product Weight: 1.63 pounds
Package Length: 9.1 inches
Package Width: 7.0 inches
Package Height: 1.3 inches
Package Weight: 1.55 pounds
Average Customer Rating: based on 17 reviews
Customer Reviews:
Average Customer Review: 3.5 ( 17 customer reviews )
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Most Helpful Customer Reviews

19 of 23 found the following review helpful:

1Too General, not for a programmerMar 29, 2009
By Anh Nguyen
As a programmer point of view, this book is useless. Before buying the book, I want to know how to debug a game, how to find NPC offset, and how to find functions used inside the game. This book is mostly about what is legal and what is not. I have learned nothing from this book.

24 of 32 found the following review helpful:

2Self Promoting Cut and Paste MessJan 13, 2008
By Real Name
By the way, you can read more in my book . . .
If you want to know more, buy . . .
Discuss further in my book and every other book printed by my publishing company . . .

This book is a mess of poorly explained code snippets and self promotion. Also, it focues 90% of its hacking on WoW. If you don't know anything about World of Warcraft, then you will be completly lost. I have /timeplayed 1000 hours, so I could follow all of the WoW references, but unfamiliar readers will not understand large parts of the book.

Half of the work in this book is just cut and pasted from code scattered on the internet. If you don't know C++, how to exploit the Windows OS, or modifying memory, these walls of code don't make much sense.

This is the first book I have ever returned. The constant self promoting and lazy cut and paste code just frustrated the hell out of me.

24 of 32 found the following review helpful:

4It's not just for game playersJul 27, 2007
By Jeremy Epstein
As someone who doesn't play online games, I approached this book with more curiosity than a practical need. It's an worthwhile read, although having a background with game terminology would certainly have made it easier to understand. Technical readers will want to skip straight to chapter 5 and read the second half of the book, which includes many detailed explanations of how to manipulate games to your advantage.

The focus of the book is on manipulating the client side of the game, with relatively little on server vulnerabilities. There's also not very much guidance to game designers on how to avoid the problems covered in the book.

I was pleased that the book covers not only the security issues, but also related topics such as privacy, and the ethical issues for both providers of online games and the hackers who play and subvert the games.

Many of the lessons are applicable to any distributed system with thick clients, including not only game software but also business systems. As such, it's worthwhile reading for developers of nearly any distributed system, as it will give a reasonably accurate picture of the lengths that attackers are willing to go to in compromising a distributed system, and the abilities they have to manipulate software without designs or source code.

9 of 12 found the following review helpful:

1A script kiddie could have written this bookMay 19, 2010
By Computer Science Student
This is by far the worst book I have ever bought. I just finished a systems programming class which I received an A in and at times this book left me guessing at what was going on. In my honest opinion I could have found a script kiddie on a random set of forums on the internet that would explain the code in the book better then the authors did. Most of the code seems to be stolen from random World of Warcraft hacks that other people have produced. Most of the book leaves open ended paragraphs that say "this is possible, but to understand it you must buy my other book ...". For a book that was supposed to help developers prevent such vulnerabilities it only seems to aid in letting the reader know that certain types of vulnerabilities exist. I couldn't stop laughing when I came to the section titled "Standing Way Outside the Game: Manipulating Network Packets". This section starts out promising with a nice introduction but as soon as you turn the page all that's there is a "screenshot" of code from another World of Warcraft script to decrypt packets. End section. I HIGHLY RECOMMEND YOU DO NOT BUY THIS BOOK.

8 of 11 found the following review helpful:

3It's a fun readAug 11, 2007
By Chris Marlowe
This is the product of the Hoglund's forays into cheating at Warcraft. He did an excellent Black Hat presentation on the same subject in 2006, as well.

Even if you're a security expert, this will teach you things. For example, the requirements of games (responsiveness, good use of network bandwidth, etc.) force them to design their systems with risk, and that risk can be exploited. The only alternative is to run the entire game on their servers and have the client programs be merely display stations, and that just won't work. It makes for a very good read.

Even Hoglund's political rants are fun to read, even as they ring hollow. It's okay for him to hack the system by any means necessary, because he's a hacker and that's what hackers do. But it's not okay for the people who run these games to hack him back because that's an invasion of privacy. How dare they! It strikes me that the real offense is that he was out-hacked, and yeah, it's annoying to lose.

I rate it only three stars because I expect it will not age well. If you're reading this review in 2007, buy the book, it's great. Buy it, you'll love it. If you're reading it in 2008, 2009, or beyond, recognize that the principles he shows are liable to be true for a long time, but the details have a shelf-life.

See all 17 customer reviews on Amazon.com
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