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Pro Android

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Description:

Pro Android is the first book to include coverage of Google Android 1.5 SDK (including the branch formerly called Cupcake). This essential book covers the fundamentals of building applications for embedded devices thru through to advanced concepts, such as custom 3D components.

  • Takes a pragmatic approach to developing Google Android applications.
  • Examines the Android Virtual Device; the Input-Method Framework, special development considerations for touch screen vs. keyboard/traditional input, Voice Recognition, and Live Folders,
  • Covers the Android media APIs (media APIs, Wi-Fi APIs, etc), including the new simplified OpenGL, improved media framework and more.

With Android 1.5 and this book that includes Android 1.5 coverage, developers should will be able to build leading-edge mobile applications ranging from games to Google Apps like add-ons to Google Docs and more—no matter the device interface. Extend and run APIs of the Google Chrome browser/WebOS on G1, G2 and other forthcoming next-generation Google phones and other Android-enabled devices and netbooks.

What you’ll learn

  • What is Android and how to use Android to build Java-based mobile applications for Google phones with touch screen or keyboard, thanks to Cupcake's inclusion as of Android 1.5.
  • Create applications that run on either or both touch and keyboard screens.
  • How to design and architect a variety of mobile phone and device applications using Google's Android SDK.
  • Build multimedia and even game applications using Android's Media APIs, improved media framework and simplified OpenGL.
  • How to use Android's location-based services, networking (Wi-Fi APIs) and security.

Who this book is for

This book is for professional software engineers/programmers looking to move their ideas and applications into the mobile space with Android. The author assumes the reader has a passable understanding of Java. They should be able to write classes and handle basic inheritance structures. This book also targets hobbyist developers looking to get their feet wet in the complex minefield of mobile software.

Table of Contents

  1. Introducing the Android Computing Platform 
  2. Getting Your Feet Wet 
  3. Using Resources, Content Providers, and Intents 
  4. Building User Interfaces and Using Controls 
  5. Working with Menus and Dialogs 
  6. Unveiling 2D Animation 
  7. Exploring Security and Location-Based Services 
  8. Building and Consuming Services 
  9. Using the Media Framework and Telephony APIs 
  10. Programming 3D Graphics with OpenGL
  11. Managing and Organizing Preferences
  12. Coming to Grips with 1.5
  13. Simplifying OpenGL and Exploring Live Folders
Product Details:
Author: Satya Komatineni
Paperback: 464 pages
Publisher: Apress
Publication Date: June 24, 2009
Language: English
ISBN: 1430215968
Product Length: 9.27 inches
Product Width: 7.0 inches
Product Height: 0.98 inches
Product Weight: 1.4 pounds
Package Length: 9.1 inches
Package Width: 7.0 inches
Package Height: 1.1 inches
Package Weight: 1.35 pounds
Average Customer Rating: based on 3 reviews
Customer Reviews:
Average Customer Review: 4.0 ( 3 customer reviews )
Write an online review and share your thoughts with other customers.


Most Helpful Customer Reviews

6 of 7 found the following review helpful:

3Dry but decent referenceDec 25, 2009
By shawnyale "There is only what we create"
In all this book is a decent resource. I think it is a very dry read, and not at all what I would expect from such an exciting area like Android development. Reads like stereo instructions from the early 80's, however, I will say that the authors do go into immense detail (ad nauseum) for their points and the examples. I will credit the book with having some good examples. The intro to OpenGL ES is ok, more academic than practical. In all, it is a good resource for understanding some of the parts of the Android API. Would not recommend this as your first book, or even your second unless you are writing a thesis on Android and need some citations.

5 of 7 found the following review helpful:

4Great BookOct 23, 2009
By David S. Lamb "dsl2002b"
Really great book. Worth it just for the OpenGL ES introduction. Wish it had more information on LocationManager and SensorManager (hence just 4 stars). Get this one over Hello Android.

9 of 13 found the following review helpful:

5Highly recommended for busy developersJun 26, 2009
By Brian Higdon
Another excellent book from Apress. Although there is a lot of documentation for Android available on the web, it is difficult task for a busy developer to dig through it all and make sense of it. The authors do a great job of distilling concepts like resources, intents and OpenGL 3D to their core components, making them easily understood by the reader. There are lots of great code snippets that will help a busy developer get on with development instead of struggling to get some piece of functionality working quickly.

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